Does the shallow TTK shortchange the Depth this game could have? - PlanetSide Universe
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Old 2013-01-25, 07:18 AM   [Ignore Me] #11
Sunrock
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Re: Does the shallow TTK shortchange the Depth this game could have?


Originally Posted by Stellarthief View Post
Without regarding TTK, I don't actually agree with this statement. The game as it is, doesn't reward you much for carefully covering your flank and keeping people from rushing in. You currently (will change) get no XP for just doing damage with no deathwhere as you get xp for taking damage (repairing, healing).

So don't go saying it's because people suck when that's usually not the case. Most people probably play to get rewarded, and watching the flanks for 30 minutes that nets you lets say, 1k xp for taking or successfully defending is disproportional to the thousands of xp you get for just a handfull of kills (100 for kill itself, + bonus group kill, + streak, + headshot, + assists for just damaging someone that dies, + critical assists).

People fail to see that the problem isn't always player side, but often how the game is designed. Currently its so pointless to not be killing people. Going around ninjaing bases, watching your flank, being tactical all gets you crap and is boring as hell for no rewards and a boost to a pointless war.

It's also the same crap as when you have a hundred or more people all at a tiny little tower or something waiting for it to tick down so they can get xp and move on to the next facility that is already in need of support. You aren't "forced" to wait (no ones holding a gun to your head) but you sit and wait for the reward instead of reinforcing the forward position or starting your flanking or whatever. It's unnecessary mechanics that deter from play. Then no one sits there to defend it from being taken back (which often happens right away).

There is very little incentive in the game to play like that. And the RPG elements of the game force the mentality of play vs. reward. In other games where I didn't get anything besides rank and my stats (Kills, deaths, ratio, average survival time, etc.) instead of xp, there was no pressure to not sit and defend a position because you weren't missing anything! Often it could be a boon because you could get easy kills defending a defensive position, so it boosted your ratios!

That's my opinion on what I have observed and experienced in PS2 so far.
If you can flank from any position people suck because that means they are unable to kill anyone that attacks them. Note that I sad any position, not from a good position. So if a group of players are attacking from the south and just moves 10 meters to the east before attacking and the enemies fails to counter that they do fucking suck as they just have to aim a bit more left to kill them. That is what I was replying to. Not flanking in general but that flanking from the most stupid position would still just "WTF P0wn" any opposition only works if the defenders suck.

But I agree that the game focus too mush on hording exp then actually conquering land. This do encourage some bad behaviors but making the TTK longer will not fix this at all. That is way I sad that if a flanking maneuver becomes a "I win" move it's because players let you do that.

Last edited by Sunrock; 2013-01-25 at 07:40 AM.
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