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Old 2013-01-26, 07:56 AM   [Ignore Me] #1
NewSith
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Continent Locking.


Are you sure you know what you are voting for?

http://forums.station.sony.com/ps2/i...locking.82996/

Originally Posted by RoadMap
In order to start laying the foundation for a proper metagame, we've been putting a lot of thought into continent locking. There are a lot of little snags and details still to work out, but the basic idea at the moment looks something like this:
  • Add the ability to capture a Warpgate.
    • This is accomplished by taking over all adjacent territory.
    • You won't be able tor take over an Empire's final Warpgate. This restriction would go away if we ever pursue adding Sanctuaries.
  • Once a single Empire controls all territory on a continent, the continent enters a "locked" state:
    • All enemy units are removed from the continent and spawn in at an available Warpgate.
    • The continent can not be entered/attacked by enemy units for a period of time.

My response:
Originally Posted by NewSith
Vote: DOWN
Priority: Inadequate (needs to go up)


Feedback:
I took a more distinct look into this, and tell you what - I now dislike the idea.


Instead, here's mine:
Why can't you just connect the warpgates between continents and make it a base instead?
  • Add the ability to capture a Warpgate.
    • Taking over all adjacent territory removes the shield around the warpgate.
    • Capture Points activate inside the warpgate.
    • Empire enters the "Last Stand Defense"
    • You won't be able tor take over an Empire's final Warpgate. This restriction would go away if we ever pursue adding Sanctuaries.
  • Once a single Empire controls all territory on a continent, the continent enters a "captured" state:
    • Every satellite base on any base changes ownership to the victorious empire.
    • Any enemy hacks currently in progress are reset.
    • The continent can be entered/attacked by enemy only via a linked wargate
  • Warpgates have a pair and these are connetcted between continents.
    • Capturing a warpgate on one continent, flips the warpgate on another one.

Blatantly "locking" a continent is in fact a very VERY bad Idea.

"Locking" a continent as opposed to "winning" a continent adds nothing to the metagame, since you don't need to defend it...
__________________

Originally Posted by CutterJohn View Post
Shields.. these are a decent compromise between the console jockeys that want recharging health, and the glorious pc gaming master race that generally doesn't.

Last edited by NewSith; 2013-01-26 at 07:58 AM.
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