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Old 2013-02-01, 11:10 AM   [Ignore Me] #1
Hamma
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February Road Map Discussion


http://www.planetside-universe.com/n...ssion-2945.htm

Today is the first day of February and while we haven't seen the January patch quite yet we wanted to strike up a discussion on what's coming in February! We have broken down the roadmap a bit for direct discussion about what's on tap. Currently they are ranked in order of votes, with only the last one receiving a Zero (Spectator Mode).

  1. Account Level Unlocks - We would like items purchased with Station Cash to be unlocked across all characters on the account that can utilize them. This change would be retroactive to prior purchases.
  2. VR Training Area - Learning how to play the game under live fire conditions can be pretty daunting. To help address this, we’re planning on adding in a VR Training zone that will be a safe haven for players to try out weapons, practice piloting vehicles, and get comfortable with basic game mechanics.
    • Initially, this area would be more of a sandbox for players to experiment in, but down the road we’d potentially look to leverage it for in game tutorials.

      Highlights include:
      • Your faction only
      • Friendly fire disabled
      • No vehicle spawn timers or resource cost
      • All weapons available for use
      • Areas set up for firing ranges and vehicle courses

  3. Community Grief Reporting - We're investigating ways to improve the reporting tools available to the PlanetSide 2 community at large to help identify and call out hackers and other griefers.
  4. Improved Item Preview - We want to add the ability to preview an item on the player’s current Loadout for their class/vehicle so everyone can get a better idea of what it's really going to look like in context. This would apply to Camo (tint), decals, wearables, and vehicle attachments.
  5. Empire Specific Rocket Launchers - We'd like to add Empire-specific rocket launchers, including things like player guided rockets, multiple lock-on swarm missiles, and a charge fire mode into the mix.
  6. Loadout Screen Revamp - We want to take a pass at cleaning up and enhancing the Loadout screen. Specifics are still pending, but the goal is to make common actions more convenient. For example: Changing tints on your weapons, vehicles, and uniform should be easier than it is currently.
  7. Regional Empire Priority System - The intent for this system is to allow the game to set "priority level" for regions based on what activities are taking place there. These areas would come with score/XP bonuses to encourage fights in underutilized areas, spread population, and create hotspots.
  8. Vehicle Update: Flash - We want to add new abilities and weapons to the Flash.

    Current ideas include:
    • Adding additional weapon types
    • Wraith (cloaking the quad) option for infiltrators
    • We're still brainstorming, so call out any ideas you have that you think would be cool for the Flash.

  9. Increase the number of vehicle cosmetic slots - We offer a bunch of sweet cosmetic customizations for vehicles, but we only let you equip them one at a time. We'd like to add additional slots that will allow you equip multiple customizations on your vehicle SIMULTANEOUSLY. We have the technology
  10. Separate Score from Experience - At the moment experience and score are tied too closely together, so if you buff your experience, you end up buffing your score as well. That’s misleading and not really fulfilling the intention for the scoreboard, so we'd like to make score and experience two independent (if still related) numbers.
  11. Daily Medals/Achievements - We'd like to add in daily achievements/medals for weapons and tools which could include things like:
    • "Kill 10 enemies with the CARV" or "Revive 10 allies with Revive Grenades" would net Experience or Cert rewards
    • These would reset daily
  12. Pump Action Shotguns - We would like to add a new weapon type, the Pump Action Shotgun. These shotguns would fill a similar role to the existing semi-auto’s already in game, but trade rate of fire for increased damage.
  13. Spectator Mode - We would like to add a Spectator Mode for live gameplay observation.

Full Roadmap:
http://www.planetside2.com/roadmap/
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