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Old 2013-02-03, 04:01 AM   [Ignore Me] #1
Mordelicius
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Update 2 Feedback Thread


I don't see a PSU feedback thread yet, so might as well make one.

My first impression so far is it improved the quality PS2 gameplay. This is pre-hotfix.

Pro:
Performance - Slight but obvious improvement. It feels that my slow rate of fire are actually hitting and registering right.

Base Changes - There is a palpable increase in defensibility and length of battle in some bases. I have yet to try the smallest bases, but on Feldspar (Tower base) Waterson, the DVS asked on orders channel for backup holding the Vanu down. We had a pretty epic last stand. Even the Vanu was wondering out loud in chat why it's taking too darn long to retake the base Normally, it's just surround & camp mode. But those base covers, spawn shields made it much more difficult. I like it that the attrition war no longer favor spawn campers immensely.

Also when servers were reset abruptly, NC had managed to resecure the Crown with the TR already embedded at A and C. Under the old spawn room, it would have been much more difficult. So long spawn camping!

No spot spamming - I like the spotting function. I believe this is a good change overall. It rewards observant players.

Dynamic XP - There is a slight decrease of xp gain under this system, but IMO it for the better if it detracts any players from looking for the cheesiest spawn camping kills. I'd still prefer XP kill cooldown in exchange for a more defensible meatgrinder/chokepoint heavy bases, but this will do.

Minimap & UI - I enjoy the new minimap. The units display more brightly and they even show the enemies clearly. The old minimap used to be a haze of uncertainty.

Con:
No Damage bug - This is similar to the turret not giving any damage at any range. Only in this case it seems ranged dependent. Long ranged attacks won't register at all until you relog. And it's not limited to turrets.

Prowler Lockdown Mode - Is it just me or this thing has gone far too survivable? I was blasting it nonstop with a turret and it won't go down. Granted I don't know how many are repairing it at a long range but i'm also being aided by an AA turret, another Phalanx and a rocket launcher. It finally went down after a prolonged sustained fire. I have to check this a bit more, but they need to look at it imo.

Lag spike - There are some slight lag spike here and there. I've noticed it more if there are plenty of vehicles. The larger lag spikes I believe are being caused by cheaters trying to crash the map. Only this time, there is a lag but no crashing occurs. Usually it's instantaneous freezed and crash.

SMG and Infiltrators - Simply overpowered. They come out of stealth and blast you and there's no time to react. They should not be allowed to wield this weapon.

No comments yet on the Mags, Biolab or Tunnels since I haven't tested them yet (tested as in tested fighting, not using Magriders). Besides those, the updates I've seen so far are positive and awesome.
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