True 3 person Liberator. Making the backseat more useful. - PlanetSide Universe
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Old 2013-02-03, 01:42 PM   [Ignore Me] #1
Rothnang
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True 3 person Liberator. Making the backseat more useful.


Currently most Liberators fly with 2 people, because in any situation where you really need the back gun it's not overly difficult for the bellygunner to just switch positions.
There are some exceptions, where 3 people Liberators are effective, such as using a Bulldog as the back gun, or anti-air Liberators that carry a shredder, but even then you could argue that A 2 person Liberator and a Fighter are a much better use of 3 people than a 3 person Liberator.

I have a few ideas that could make the tailgunner position more important, and more involved.

For one, Liberators should come with a Tailgunner utility slot that contains items like Fire Supression or Flares. The Pilot can no longer activate these items, they can only be used if someone activates them from the tailgun, and that makes it much more dangerous to fly without a third person that is in that position full time. That is both a buff to Liberators that have 3 people, and a nerf to Liberators that don't have 3 people, so it makes the tailgun position a lot more desirable.

It would also help if the tailgunner and also Bellygunner were able to visually communicate to the Pilot where they want the aircraft to turn, by using their WASD keys. Instead of being an actual movement option those keys would be used to ping the pilot in that direction, telling him to nose up, down, roll left or right. Hitting them would simply make a little arrow appear on the Pilots HUD to tell him where his gunners want to be looking.

Another thing that would make the Tailgun position a lot more desirable is if the tailgunner would be able to control special weapons like wire guided missiles, gravity bombs or some sort of other armament that would have very little ammunition, or a long cooldown, but can lend some additional firepower to the aircraft. Wire guided missiles would be a very strong option to make the tailgun position more involved, because the thing that makes the tailgun boring is that it's simply not being used much unless you are under fighter attack. Giving the person in the tailgun something else to do when there are no fighters would make it much more rewarding and a lot less boring to fly in that position. Also if the person in the tailgun always has something to do there is a much better reason to have someone sit in it at all times. This has to be done in a balanced way of course, these rockets shouldn't be terribly strong by themselves, maybe the equivalent of an HAs rockets in terms of damage. They just need to give the tailgunner something to do that's useful without being out of control.

Last edited by Rothnang; 2013-02-03 at 01:45 PM.
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