Originally Posted by Rahabib
In my proposal, I account for manufacturing (which is the timer) be tied to populations. If your empire is out zerged, you have few people you are supplying resources for, thus can pump out vehicles/supplies at a faster rate as long as you can hold on to some resources. This helps balance the popuations better as well. If you want to farm in your air, pick a continent that you dont have a 20% population advantage on.
I feel this way as well.
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My issue is stuff like this at best add complications but doesn't add much depth if any.
And this is already a very complicated game, all the weapons and certs and base and outpost layouts, to such an extent that there is a high entry barrier.
Any new content should first pass the test of being simple but adding to depth.
I exclude adding new weapons to this since they are obviously a means to generate needed revenue.