Re: Level Design with Clegg
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I honestly don't understand why there is such a need for these awful "out of bounds" areas anyways, and why we can't have "proper" continents that are restricted by natural boundaries instead (i.e.: water).
Some steep cliffs into the water changing with shallow beaches inviting you to make a barbeque. It's one of these little things that can make a game look like a breathing world instead of a bland lobbyshooter cardboard setting. Which unfortunately PS2 still looks too much of.
Elevate this game over a mere shooter map by adding stuff like that.
Same goes for sanctuaries.
Or holstering weapons.
Or Voice/Animation macros.
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