Gameplay: Counter Ghost Capping While Giving Infiltrators A New Support Role. - PlanetSide Universe
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Old 2013-02-26, 09:46 PM   [Ignore Me] #1
Sarmane
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Counter Ghost Capping While Giving Infiltrators A New Support Role.


I forgot to post this idea on PSU until someone reminded me so sorry!

Just a repeat of an idea to help change base capture mechanics and help give infiltrators some utility within the squad makeup.

A proposal to:

-Lower/remove the ability of lone player/small 3-5 groups of people walk into unoccupied enemy bases and begin a cap on bases.

-Remove the current ticket meter depleting without players on the Capture Point. Require that at least one person be on the point

-Require that Capture points only begin flipping ownership when maxed out. i.e 2/2 for a three base or 6/6 for a major facility.

-Give infiltrators a certifiable tool that allows them to drop a "transponder/virus" that adds "1 point" to a Capture Point (maximum of one per CP.) Can be removed/destroyed by a counter infiltrator hacking. This will enable free movement for attacking players in a base but not replace faster capturing completely.

-Tweak level of ticket meter "burning" to reflect level of enemy activity at a base/allow possible defenders to react in time.

Thoughts?

http://forums.station.sony.com/ps2/i.../#post-1307688 original thread here.
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