Does the Prowler really need a nerf? - PlanetSide Universe
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Old 2013-03-05, 10:11 PM   [Ignore Me] #21
Chewy
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Re: Does the Prowler really need a nerf?


Originally Posted by Figment View Post
What's wrong here is that players grow accustomed to exploiting bad design and think that adapting to it by ignoring the design flaws and avoiding intended gameplay, removes any grounds for complaints.
This is a big part of the argument on what an exploit is in gaming. We all should know of strafe jumping and how that "skill" alone made some games into what they are now. When in truth that "skill" was a rather big exploit that the players took advantage of in times before patches could fix such things. Why do you guys think strafe jumping was removed and/or not seen in near ANYTHING made today? It became and still is THE thing that matters the most within competitive gaming of games like Quake. If you don't use strafe jumping then you will fail no matter how good you are. Why do we not see things like that anymore? Because they are exploits and Devs can fix the damned things, maybe even before damage can be done.

It's gotten to the point where people look for exploits without thinking about it and call them skills just because it's in the game. Well I have something to tell about that. We are all human and humans are a bunch of idiots, developers included. Some things are missed and some are not, live with the fixes to their works and find the next thing to abuse so it can be see and fixed.

I hear that using a pistol in a tanks rear left tire can disable it, maybe some of you should go and try it.
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