2013-03-11, 04:45 PM
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[Ignore Me]
#10
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Corporal
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Re: The reason why PS2 is shallow is not metagame.
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Originally Posted by CToxin
I have to agree that death is completely meaningless and therefore so is killing.
If I may, a couple of quick thoughts on solutions:
Resource cost to respawn. This can either draw on your infantry resources, a small amount, say 20-30.
Respawns deplete a recharging resource from spawn points and sunderers.
Facilites have 200 units, outposts have 100 units and satellite bases have 75. Sunderers would have 50 units (upgrade-able) (these are all just random numbers really). Every respawn depletes say 5 units and the base generates say 1 unit every few seconds. Sunderers would have to go to a friendly resupply tower to resupply units.
These are just two quick thoughts I had on a possible solution. I hope the idea gets through more so than the specifics.
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NTU silos...
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