Re: Mines to explode only when driven over and disarmable
|
|
There is plenty of room in the game to add a 2nd kind of mine that allows greater numbers with reduced damage potential. There are your minefields! All without further crippling already weak defensive choices.
I am not all gung ho for deadly AV mines because I want to "farm mad certs yo!". Regardless of whether getting to a Sunderer is hard or easy, mines were the best tool for the job if the darn Sunderer didn't choose to defend against that possibility.
And I'll tell you, I've made hundreds of runs and I can't think of ONE time when I failed to kill a Sunderer with 2 mines because they bothered with Mineguard. So this whole "Mineguard is mandatory" sounds like a lot of BS to me because if it WAS as mandatory as people make it out to be, there wouldn't be so many people complaining about engineers killing Sunderers. People would instead be complaining that everything else is killing their Sunderers because they protected themselves from mines with Mineguard.
The game already gives the impression that it is better to just let the enemy take a base, then come back later and take it back. Making Sunderers stronger is only going to make defending even more worthless.
|