Hear me out, this may be stupid, but it makes sense to me.
The planetside 2 developers seem to forget how awesome planetside 1 was. The are ignoring the parts of the game that worked in an attempt to be forward thinking and innovative.
1) Just bring the lattice system back. All of it. we tried the hex system, it worked as well as pre-lattice planetside. don't cover it up what your really doing by basically gutting the hex system, but keeping the name.
2) guns. So we have more guns than we will ever need already. Please dont turn this into "nerf X so we make Y more appealing to boost sales" please keep your business model to making money off of cosmetics and boosts. planetside 1 released something like 7 guns from release to today, 10 years later. this game has already exceeded that. more weapons = tougher to balance.
3) My next gripe is the ability to lonewolf and how simple it is, but that would require a entire overhaul of the core progession system, so ill save my breath there. I'll just say how much I liked how, in planetside 1, solo you could do pretty much nothing, and it required a team of people to accomplish most tasks in the game.
4) base design is weak. The smaller outposts IMO are fine, they work well in the squad size fights I see there. The swiss cheese walls in amp stations with their 4 entrances and teleports that lead past the main line of defenses in biolabs would take some organization only the hive queen could muster to defend these bases without winning by simple numbers advantage. We need more bases like helm's deep and less straw houses in the three little piggies
TLDR: the PS2 dev team needs to look more at the product they have for inspiration.
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