Originally Posted by Rothnang
Getting really sick of these double standards for infantry in this game. When the Phoenix was killing infantry from beyond visual range the wah wah army mobilized and got it nerfed within a week, even though dying as infantry costs you nothing. But if vehicle players are sick of the same shit being done to them in a unit with costs and cooldowns it's a huge debate.
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It costs the Infantry a death and 15 seconds, plus however long it takes to get back into position. The pheonix was fun for 33% of the factions. Only ever got killed by 3 though
Anyhow, I think the solution to the problem is to force the game to render rockets before other things. I'm fine with being damaged by someone I can't see or hurt, as Long as I know where I can escape. I want to see the rocket all the time, so that I can say " SHit, must be some annihilators on the cliff, should probably avoid LOS with the cliff so they can't hurt me" instead of " Shit, where is it coming from? Lets go left and hope I go the right way" As it is, large fights take their toll on the rendering, letting infantry get away with shooting rockets from places where they normally would have been found and killed.