Strategic vs. Grand Tactical vs. Tatical
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I'm wondering if, and how, the fluid nature of this game will affect strategic and grand tactical planning.
That is to say, it appears that there are many ways to get into combat pretty quickly. Base spawn tubes, HART drops, convenient "take me to the fight" buttons, etc.
This is good for game play and keeping downtime between fights down. But everything has it's drawback, and I'm thinking this one may be limiting the front to - well the front lines.
Sure, you can fly your loaded Galaxy deep into enemy lines - and drop a squad (or two, or three) at a target. But given the rate folks will be re-spawning at, I'm assuming you will be quickly overwhelmed by people spawning at your target, unless you can also get spawn tubes up (via AMS or capture).
Strategically, I tend to think of things like - let's attack this continent on Tuesday. Aside from the difficulties of getting a large force on your side organized, I'm trying to see how picking a location to attack will have much effect other than selecting the kind of pretty backdrop you are fighting in. Within a few minutes, I would guess that any location you pick will be flooded with reenforcements, due to the ease of transport in re-spawning.
Grand tactically, even things like "let's flank this base or bypass it" would seem to be equally nullified by the quickness of reenforcements.
Am I missing out on something here? I would just like to see smart strategic or grand tactical planning rewarded, but I'm worried that the instant reenforcements will ge the "great equalizer" for any planning.
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