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PSU: Stop throwing your trash in my Sunderer!
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2013-05-14, 04:19 AM | [Ignore Me] #1 | ||
Major
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Some GU08 feedback:
Harasser - Adds depth to the combat (adds a fast paced component). But it needs some balance tweaks: - It's far too effective against deployed Sunderer given that it can access Fury and Halberd. Sunderers need to be more have more resistance againsts these highly maneuverable units. And/Or give the Sunderer access to the Halberd. I know the Halberd will likely not fit on top but they can make them look smaller. With the increased survivability of tanks as well, Sunderers have been all too common a fodder to tanks rushing in and blasting the Sundy and hapless engineers, but also to marauding Harassers zipping back and forth. - Lastly, the harassers are far too cheap for what it does. The price has to go up by 100 resource. Right now, it's far too accessible and spammable. I'd suggest they should go up by 200 resource points but since they are now vulnerable to small arms, 100 is enough. With an engineer passenger, these things are even more survivable. They are already tough to hit with an AV Phalanx turret with a high vantage point. But as it is, they just run circle on everything else on the ground. Fracture - The Fracture easily makes the TR Max the strongest. They now have all range, spammable, high dps, all purpose weapon. There's got to be a limit to this. Shotgun - They aren't as spammed as before the bug fix but it's because players are testing out all other weapons first that's been rebalanced. It will take a while before players get a handle on which weapons is right for them. Until then, I'm reserving my judgement on the shotguns. C4 nerf vs Sundy - This helps alot in prolonging a battle. So gone are the tank mine and solo c4 suicides. An engineer can actually save a Sunderer from two C4s with immediate repairing. Those who failed to blow sunderers repeatedly as solo, now know to bring more allies for the task. Server Lag/Delay - The repair lag is back. Repairing say a turret to 50% HP + 1 tick (until overheat) with a level 6 utility will rewind it back to just 4 ticks (about 20% HP). Also, ammo pickups are disabled as well when there are a lot of players in one area. In addition oftentimes the map status is not updating in other areas. At least there's a very long lag in updating. Eventually it will unlock/unfreeze but you'll be in the dark on the map status until then. They all eventually return to normal but this is not good since every large fight is detroyed with ability to heal/repair is significantly reduced, in addition to ammo not getting picked up. Nightstriker Helmet - Helmet looks great except the deep indentation on the cheeks make it look like it's impossible to have a full-sized head inside the helmet (when looking in straight into the face). On side or isometric view, the indentations aren't obvious hence it looks normal Hence, that's the reason why the helmet feels disproportionate to the body. Gauss Saw switch time - There's no reason to not use the advanced foregrip because the base Saw has a nearly the equivalent weapon switch animation. I don't even feel the difference. Hence, the forgrip is a straight up upgrade not a sidegrade. If SOE really wants the NC to switch from the starter Saw (which is what I think is all about), they have to release another 200 damage weapon sidegrade. Otherwise, it's the only unique (high damage) LMG weapon we really have and many NC such as myself will stick with it. |
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