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Old 2013-05-24, 03:37 AM   [Ignore Me] #1
Artimus
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META Game Implementation using the Lattice


With the release of the Lattice on Indar I have been seeing alot of bigger fights happening all across the continent. Which is good because that is what it was intended to do. Although I am still seeing zergs avoid each other in the rush lanes. For example: TR had the NC at the warpgate, but at the same time NC had a zerg at the TR Mao Techplant all the way on the other side of the continent.

How do you justify this? It just doesnt make sense. Does anything happen if you get warpgated through a rush lane?

Here is my idea to resolve this and make a more defined front line.

As more continents are introduced I would HOPE that the warpgates get switched to "Broadcast Warpgates" these warpgates would work the same way as PS1. Whatever adjacent territory you control will be your link to the next continent. Now if your Broadcast Warpgate gets an adjacent territory capped by an opposing faction then a timer will start for your faction to try and take it back. If you fail to take back that territory before the timer runs out the bases your faction controls on that continent will flip to neutral.

The more territories connected to the warpgate that are taken over the quicker the timer runs out.

This will make sure that zergs will make their frontlines more defined and not pass each other up in the rush lanes.

Just an idea in my head any feedback positive or negative is fine
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