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Old 2013-05-25, 11:36 AM   [Ignore Me] #11
OmegaPREDATOR
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Re: New Esamir Bases


Wow some interseting news.

But, as the pessimistic guy I'm, I just want to ask something with that type of infantery area only. What to do with vehicules you pop 2min before ?
  • Just wait till somebody take the base ?
  • Go down from your vehicule and wait he be destroy or his timer pass ?
And when finishing cap did you will have to wait 10min more to had the possibility to re pop your vehicule ? And lost your ressource pretty fast !

Will be interesting to return deconstruct button, returning ressources (with a ratio for damage) and timer.
But devs don't like deconstruct button cause to many people use it prevent the destruction of the vehicule, so what ?
Just had a timer of 20s (?) when deconstructing with the same mecanism has redeploy button (don't shoot and don't take damage).

Oups I lost the main thread idea.

So they want some infantery only place. Why not, but as already said in this thread, why use vehicules so ?

Better idea would have to had "roads" for vehicules who allow to have vehicules in some place on bases but not every where (and especially near spawn). Like that :


It will gave infantery only places and mixed infantery/vehicule places limitating the number of tanks that could shoot at the same time (but will be a C-4 danger place... can't have all solutions ).

Speacking about the shield who can lets pass aerial and according to what have been wrote :

Originally Posted by Shogun View Post
i am afraid the pilots will abuse the shields to hell and back. they will abuse them like spawnshields are abused now for camping. i know, nobody can shoot through domes, but the pilots can hoover from firemode to safety in a second. So the shields will not protect infantry from airspam, they will enfore even more airspam and render almost every aa useless as a counter.
It maybe a good idea, but will be transforme fast into a bad one.

And why use floating pillones ?

Just use the same system as warpgate !

If they want limited interactions between vehicules and infantery why not make 2/3 levels in lots/each bases ?
  1. Ground level : who will be near the same as what we already have (could be defend by a shield to protect against aerial).
  2. Sub-level : who is a infantery place (same as ground level -so open place- but can't be approach with vehicules).
  3. Upper-level : place from where you can shoot ground and air, like the top of new spawn rooms :

But yes ! had a shield on arial pads would be great !
No more snipers when land in emergency landing and repearing.
Giving one (small place) where DCA, missiles, and other aerials can't destroy you in 2s when just land). But yes, bigger place will be needed.

Last edited by OmegaPREDATOR; 2013-05-25 at 11:50 AM.
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