Originally Posted by Crator
Graphics evolve with the times. I'm all for better optimization but an old PC is an old PC. Should game play mechanics suffer in a game that is supposed to be about big battles cause not everyone's PC can handle it? I just don't see how they can provide small scale battles in a game like this. They do happen, yes, but it's easy for them to turn into large battles. That's even with the hex system too.
|
Yes, hex system had the same problem with performance too, but since lattice is all predefined lanes, it's so much more often that battles turn into big ones.
I doubt there are many people that have absolutely no performance problems in the game. I'd say 99% of the players are under 60fps. I even think a lot of people have hard time to stay over 30fps. For me, the most basic and important gameplay mechanic is that the game runs well. If it runs bad and uses only a little bit over 1 core and many mainstream gpus can run it as ultra, something is totally wrong.
I do understand, that having this many players on the field is kind of ground breaking and hard to do, but if they want people to play it now instead of 2015 when there's a change that cpus can run it better, something needs to be done.