Originally Posted by NewSith
I stand by the firm belief that the root of all evils is the lack of incentive to defend.
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I believe this line of thought is incorrect. Some have already stated this is mostly caused by the lack of more people playing. However, even if there were more people to cover the ghost caps from hex adjacency, I still think people wouldn't want to deal with it that often. If a team of players was required for the ghost cap, that's a different story. But a solo or couple of players going around ghost capping is not wanted for the most part.
Hex adjacency still provided way too many connections that made it possible for too many locations to be hacked at the same time. Yes, there are some people who wish to bunny hop around ghost capping and resecurring those ghost caps. But the amount of adjacent hexes and the terrain in between it all was way too much. Most people don't want to go chasing around ghost caps like that therefore there were too many of them happening. This is what the lattice helped to alleviate. Even if we had hex with more benefits, people primarily still don't want to have to go chase around ghost caps, or sit and wait for them...