Your top annoying bugs and "quality of life" issues - PlanetSide Universe
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Old 2013-05-30, 05:35 PM   [Ignore Me] #11
Shuuda
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Re: Your top annoying bugs and "quality of life" issues


The gravity lifts have really started to get on my nerves lately, specifically the constant accidental swapping between them whenever I try to ride on them. Tonight was pretty much the last straw. I got so caught up in fannying around with these bloody things, getting stuck between them, that I was bullseyed by some tosser with a bulldog.

That seriously cheesed me off and made me wonder whether there was something that could be done to make using these lifts more stable and less accident prone. In my mind the idea of having some proper sort of lift (one that maybe forms under you and then vanishes when you step off it) would be any better.

At the very least, I wonder if there is any way to lessen the chance of me drifting between the lifts and getting stuck in mid-air. At best it's annoying time waster, but when it's causing me to get embarrassed then I really have to raise my eyebrow about it.

Yes, I am well away of the fact that I'm only writing this because I'm a blind rage about that death. What can I say, I take my failures very hard.

Also, the deloyment selection recently has become unbearable as well. Half the time when I go to redeloy it feels like I'm never able to go anywhere remotely near where I want to go or anywhere that would even be enroute. Please could you increase the selection just a little.

Finally, some personal fantasy of mine... burst varients of weapons should function more like the SABR-13. Currently, there is no reason to use say the TRAC-5 Burst over the TRAC-5 S because the S varient also has the three round burst if I want to use it. If burst weapons also had the option for two round burst that would at least give them some that makes them worth thinking about over the S varients. There's no point making these thing a hundred certs if no one has a reason to get them.

Last edited by Shuuda; 2013-05-30 at 05:50 PM.
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