AA max VS Sky guard! Why they must be changed. - PlanetSide Universe
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Old 2013-06-05, 10:06 AM   [Ignore Me] #11
Calista
Second Lieutenant
 
Re: AA max VS Sky guard! Why they must be changed.


Originally Posted by Tiberius View Post
Air gets out of control fast - I'd rather have pilots on the defensive than a swarm of liberators and mossies close in and ruin every fight.

I can't even believe I played this game at launch. The only reason people put up with it was because the game was new and they were excited about it.

With the massive server consolidation this game can't afford another overpowered air situation. They would just lose members.
I can tell you that in this "out of control air" situation, Higby wants air to clear it. He doesn't want air farming infantry so he gives (in my opinion) too much AA to ground based units, namely the AA MAX, but ideally he wants air against air in those situations. I think they are going too far with the Esamir domes in creating these infantry exclusive domes since it is easy enough for infantry just to spawn or drop pod up to the next base and avoid conflict between bases.

I think what they might want to consider is denying pulling MAXes from AMS. This would put more emphasis on the skyguard and air to air engagements but vehicle (air and ground) toughness and mobility (physics) needs some reworking.
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