Spawns DESPERATELY need a redesign... - PlanetSide Universe
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Old 2013-06-05, 06:51 PM   [Ignore Me] #11
Tom Peters
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Re: Spawns DESPERATELY need a redesign...


Originally Posted by Obstruction View Post
i am not sure why figment's posts are personally directed but i think it detracts from the conversation and make him look like a fucking prick.



farming tubes or whatever version of it you want, spawn building, whatever, sucks. the best and most creative spawns for any maneuver are player positioned. the reliance on the sunderer and the resource/timer cost involved is the bottleneck. my evidence is the ingenious use of beacons and squad deploy rotation employed by some groups.

attack by ESF is only a concern if people don't put flak around the AMS, or can't keep their own fighters in the air.

so maybe that's a concern for really bad noobs, i guess.
Well you do make yourself sound pretty dumb, what with the lack of sentence structure, punctuation, grammar, etc. Just reading your posts is a challenge.

And why anyone would oppose going back to the old spawn style of Planetside 1 just baffles me.
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