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Old 2013-06-27, 12:29 AM   [Ignore Me] #11
basti
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Re: Three long overlooked problems with this game.


Originally Posted by bpostal View Post
I think this right here is the main issue with the under utilization of the Galaxy in PS2. You previously needed a galaxy to gain any kind of coordinated vertical advantage such as dropping on a roof, now you just need to get one guy close enough to the drop zone.
I know the Sunderer already has too many roles for it to be utilized as simple gun truck but it's really the only vehicle I can see being used as an electronic warfare vehicle. Slap that 'SOI Generator' that somebody was talking about earlier in the thread onto a bang bus instead of ammo or whatever and have it toss up a few hundred meters of SOI.
The more I think about it, the more it seems a natural pairing with the AMS. Sure, now people can't drop on your shit but you'll be throwing up a huge signal flare to anyone who can look at the map "Here's my bus!"

I would rather have a new vehicle for that stuff. The ANT pretty much.

Assuming NTU makes it back for the resource overhaul (OHGOD PLEASE PLEASE), and the ANT comes along, it needs a few roles more than just being a truck for nanites. A support vehicle that does new stuff like SOIs that prevent drop pods from entering, mobile jump pad, Huge huge radar or other stuff would propably do good. Pretty much support abilitys on a much lighter armored vehicle. Sundys need to be right in the action for its support functions like AMS, repair, rearm etc. ANTs could be the guys behind the action, provoding new ways of support.
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