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Old 2013-07-07, 10:58 PM   [Ignore Me] #11
Chewy
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Re: MAX Balnace Part 4: Everything AI


Originally Posted by LoliLoveFart View Post
Well this thread went about how I expected.
My PERSONAL opinion is that Shotguns on Maxes should be NS, they are just too hard to balance against HMGs, they will either be instant death (game launch) or a little worse but still damn powerful in cqc like they are now. Give the NC some HMGs and put the shotguns as NS, sure there will be tears (when isn't there) as the NC adjust.
To late for that Im afraid. To much work already done and to many people that earned shotguns to have them turn into something else. Changing stats to balance is fine and vital part of a games life. But changing weapon type is just a bad idea. That would have to been done in Beta, not post.

The idea has been said before and most agree on it.

1 NS MAX shotgun, 1 NS MAX HMG.
Or 2 shotguns, 1 for TR MAXes and 1 for VS MAXes, and 1 HMG for NC MAXes.

Id rather have the NS weapons. Less work for the devs, less time to wait for them, and a LOT less balance problems with 2 weapons instead of 3. If it was up to me Id make the NS MAX shotgun have stats in between Scattercannons/Hacksaws and give the NS HMG stats between an average of Heavy c/Onslaught and Quasar/Nebula.

Sloppy work up

NS Shotgun
Name- Bird Boy
Mag- 6
Ammo pool- 54
ROF- 194
Pellet Spread- 3.5

Reload
Short- 3.1
Long- 3.9

Damage
8m- 127
18m- 47

COF
Sitting-1.25, 1.75
Standing- 1.75, 2.25

-------------------

NS HMG
Name- White Lead
Mag- 55
Ammo Pool- 440
ROF- 413

Reload
Short- 2.2
Long- 2.8

Damage
10m- 143
60m- 120

COF
Sitting- 2, 1.47 (read below)
Standing- 2.5, 5



Fun fact! Tuns out according to the official wiki TR and VS HMGs (all of them) have a smaller COF while sitting and moving then sitting still.
http://planetside.wikia.com/wiki/MAX_Anti-Infantry

Best be a typo or some hell of a bug.

Last edited by Chewy; 2013-07-07 at 11:06 PM.
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