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2013-07-07, 10:58 PM | [Ignore Me] #11 | |||
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The idea has been said before and most agree on it. 1 NS MAX shotgun, 1 NS MAX HMG. Or 2 shotguns, 1 for TR MAXes and 1 for VS MAXes, and 1 HMG for NC MAXes. Id rather have the NS weapons. Less work for the devs, less time to wait for them, and a LOT less balance problems with 2 weapons instead of 3. If it was up to me Id make the NS MAX shotgun have stats in between Scattercannons/Hacksaws and give the NS HMG stats between an average of Heavy c/Onslaught and Quasar/Nebula. Sloppy work up NS Shotgun Name- Bird Boy Mag- 6 Ammo pool- 54 ROF- 194 Pellet Spread- 3.5 Reload Short- 3.1 Long- 3.9 Damage 8m- 127 18m- 47 COF Sitting-1.25, 1.75 Standing- 1.75, 2.25 ------------------- NS HMG Name- White Lead Mag- 55 Ammo Pool- 440 ROF- 413 Reload Short- 2.2 Long- 2.8 Damage 10m- 143 60m- 120 COF Sitting- 2, 1.47 (read below) Standing- 2.5, 5 Fun fact! Tuns out according to the official wiki TR and VS HMGs (all of them) have a smaller COF while sitting and moving then sitting still. http://planetside.wikia.com/wiki/MAX_Anti-Infantry Best be a typo or some hell of a bug. Last edited by Chewy; 2013-07-07 at 11:06 PM. |
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