Planetside 2 Needed Improvements
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1. (IMMERSION,TACTICALLY FUNCTIONAL) Different Suits options for infantry classes should have a cosmetic appearance change so we don't all look like we are wherein the same loadouts. IE pockets and harnesses / LBV tac vests for extra grenades,ammo mags,rockets,extra armor, shield gen module pack.
2. (IMMERSION) Should be able to see other players in are vehicles sitting next to us and what not just like you can in Arma with more interior views.
3. (FUNCTIONAL) Mini map should draw the inside of the bases like it did in PS1 not just the outside.
4. (IMMERSION/FUNCTIONAL)Redeploy should count as a suicide on your K/D, you should have to deconstruct from a spawn tube at a base/outpost/tower/sunderer-AMS like you did in PS1 for it to not count as a suicide on your K/D. Add mobile spawn tubes onto the sides of the sunderer-AMS so it makes sense like the AMS in PS1. This would add Immersion to the in game nanite spawn mechanics.
5. (FUNCTION) Mini map should have auto zoom with at least 3 different resolutions like it did in PS1, and it along with the rest of the UI/HUD should be totally drag and droppable/sizable just like it was in PS1 to.
6. (IMMERSION/FUNCTIONAL) Add a political system so in game treaties can be made between outfits from the same faction and perhaps even different factions.
7. (IMMERSION/FUNCTIONAL) Outfit owned and controlled bases that can be customized and perhaps even built by outfits using the enhanced resource system that is being designed.
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