Server vs server is the next big thing. SOE pls learn from the failed Hossin event
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SOE's obvious Eve Online-ripped strategy is that players are the content. With that in mind, there are valuable lessons to be learned from the horribly failed Hossin event on PTS today. It was a 100% player driven event but SOE completely failed to make that happen.
For those who weren't there: It was supposed to be on a never-seen-before-scale event, featuring Miller (NC) vs Woodman (TR) vs Cobalt/Ceres/US outfits (VS) that never took off because PTS crashed and everybody was scattered after that.
There are obvious lessons here, the most important being that SOE desperately needs a dedicated instanced event server to facilitate player driven events. Players can organize way cooler events than SOE could ever think of. SOE just needs to make sure these events run butter-smooth and get good media coverage.
Hossin PTS was just pre-cum. Servers but also outfits have a natural tendency to duke it out with each other in an instanced environment. SOE just needs to be prepared for this and this game will literally sell itself.
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