Re: CodeForge on Optimization
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Would've probably been best to come out flat and say "We're optimizing for the octa-core PlayStation 4 APU." Is anybody confused about the fact that's the real reason they're doing this now?
Everything they're doing right now would've been a fuckton easier to do if they had set out with an emphasis on making lean code: anything that has "over 2 million man hours of code" is not lean. There aren't any new technologies in their engine that came out in the last 6 months that they weren't able to use before. There aren't even any new issues for them to resolve - performance wise, everything's been pretty much exactly the same in the game and in the industry as a whole the entire time, and you'd think they would've known how important optimization is - what with having built PS1 and how crappily that runs. I never bought their excuse for breaking 10 new things every time they fix an old bug, and I won't this time. Flat out, this was sloppy work and it'll end up costing them.
Last edited by Ailos; 2013-09-11 at 08:18 PM.
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