That spawn walk and the need for arrows are icons of flawed design. Don't dismiss it.
Take a good, long look at what it is, what it does and how it fits into the game. Experience it, analyse it, critique it. Because if it comes to live you'll get the opportunity to walk it over and over and over and over and over and over...
It gives you no options.
It forces you down a linear route.
It forces you to the vehicle bay, even if you don't need a vehicle.
It forces you into a blind choke point if the vehicle bay is compromised.
It patronises you with "follow this, stupid" arrows.
It makes no functional sense in a purpose-built base with a role to play in the world of Auraxis.
In other words, whoever designed it had absolutely no connection with this game at all. They certainly do not play it.
Every team member is supposedly dedicated to optimisation, and yet somebody found the time to ruin the bio lab. Think about that too. It's like there's a clause in everyone's contract at SOE that somebody must leave their watch inside the patient after every operation.
"Nurse! The chainsaw..."