Why am I consistently prevented from going where I want to go? - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: UNSTOPPABLE!
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

 
 
Thread Tools Search this Thread Display Modes
Prev Previous Post   Next Post Next
Old 2014-02-07, 12:28 AM   [Ignore Me] #1
Rivenshield
Contributor
Major
 
Why am I consistently prevented from going where I want to go?


Several issues here that combine to *really* put my off my feed:

1) I cannot -- this has been true since forever -- access the warp gate queue in a timely fashion. It invariably takes several minutes of standing still, backing off, approaching the console from different angles, mashing my E key endlessly, and FINALLY getting into the global map. I'm not even talking about trying to play Indarside; just to see what's going on with Amerish for a change. This issue appears to have absolutely no relation to how many people are waiting with me, nor how many people are in the queue waiting.

2a) There is no global map. If I want to see what sort of fight is developing on a given continent, I need to physically travel there. It angers and annoys me to play war-queue-derby twice or thrice to see what's going on, where I should go, where my faction needs me, or where there might be a good fight developing. I think this is in the road map somewhere... but the lack of the one thing aggravates the other.

3) I like big fights. Both the Redeploy and Instant Action buttons are useful as tits in a boar hog in getting me *near* one. I suppose this is some chickenshit attempt on the part of the devs to reduce server load at the local level, or... something. All it does in make me nerdrage for several minutes while I spawn near my desired objective and then play Travel By Suicide. Half the time even this fails to work, even if I'm one base away in the lattice from where I want to go. It's either grab a Flash and hoof it, or spawn at the warp gate, grab a Mossie, and do a banzai run.

The stated idea behind getting rid of the sanctuaries was to get our instant-gratification new-generation gamers into the fight as rapidly as possible. Right? It was to expedite things; it was to SPEED THINGS UP. Why then in the flying mortal fuck are three gameplay hurdles placed in my path that fucking SLOW ME DOWN? Why does it take me longer to get into a fight -- the warp queue aside -- than it did a bloody decade ago?

/does the mighty nerdrage dance
__________________
No XP for capping empty bases -- end the ghost-zerg! 12-hour cooldown timers on empire swaps -- death to the 4th Empire!

Last edited by Rivenshield; 2014-02-07 at 12:48 AM.
Rivenshield is offline  
Reply With Quote
 
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:36 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.