Re: Oh lord, playing PS2 is fucking depressing now
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I'm not talking about the lore >.>
I'm talking about strategic military relevance, When you fight a war you fight it over tactical positions or important resources, NOT in the middle of butt-fuck egypt, just cause. IE a farm provides food, a city provides shelter, a factory produces weapons...
Take away the Farm and you starve a army, take away the city and the army suffers in the elements, take away a factory and the army has to scavenge for weapons...
All facilities in PS2 should have a relevance and a noticeable impact that is felt by the whole Empire.
Right now we have a Bio-Lab heal, Amp Stations Turret CD, and Tech-Plants control MBT's? If you lose any of these do you care at all to leave the tower-fight your in? Or will you stay at the tower and continue to farm XP?
Last edited by HereticusXZ; 2014-03-19 at 11:12 PM.
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