Gameplay: Outfit Air Cruisers Redux - PlanetSide Universe
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Old 2014-05-19, 06:48 AM   [Ignore Me] #26
Figment
Lieutenant General
 
Re: Outfit Air Cruisers Redux


Originally Posted by Baneblade View Post
One of the things I said about them in PS1 is that they shouldn't be able to Actively respawn while inside an enemy SOI. Something similar would work for PS2.
Enemy SOI? So it would be allowed to do so over a friendly base under hack?


What SOI in PS2? You mean the entire region?


How are groups of 3 players going to combat these realistically?

If you say "they won't". Then it's impossible to implement because it's overpowering small units in a way that makes them quit, rather than group up. Problem with megalomanial ideas like these (megalomanial in the sense of "HUGE STUFF WOULD BE LIKE AWESOME") is that you assume it only encounters big groups and that to combat it, the enemy just needs to bring more, while completely ignoring how players - especially randoms and arbitrary players - actually think...


Consider this: if people wanted to fight against red alerts that are already present somewhere that already took control of a base, what do they need to do to actually assault it? How much downtime and organisation does that take, while you should also ask yourself "is there something that they'd enjoy more that takes less work?". Because that's what a lot of them will do. Do they have the cohesion to actually work together or do random players just move off on their own if nothing happens for a couple minutes?


Sorry Baneblade, the idea is not thought out at all, because you don't consider at all how it fits into the game and how the players would use and respond to it.


I don't see any vision to your implementation, I just see "wouldn't it be awesome if we had these things". I don't see what need there is in game, how it would benefit the game, nor how it would work logistically in a fun way for both sides in the planetary surface game. You don't consider what players want from the game on a minute to minute basis and how skewed pops should remain fun for both sides. You don't consider that when one side has air dominance, the other side apparently is not allowed to participate competitively in the combat you suggest. Since if you only have ground equipment (and AA MAXes get on timers fast), how the hell are you going to get up there and beat them? It's already impossible to kill a one crew tank on a high ridge with most AV. Have you even considered what this would mean to combat advantages?

And nobody likes firing the same things for hours at the enemy because they got so many hitpoints that by the time that in theory they should be damaged enough, they've long moved away or you're long long dead.

Have you considered what the effect would be when 3 of these would be brought in at the same time? What about if one empire brings 12? 20? And the other can bring just 3 or brings in 1 by 1?


Have you considered that even if you can't spawn at the outfit cruiser itself, you could just fly a Galaxy over it and have people spawn into a Galaxy that hovers above it, meaning that you can thus simply use it as a shield?



In my opinion, it would distract unnecessarily from the regular game, would cause a lot of frustration and logistical nightmares and make more people quit than would come in to combat (with) these.

Last edited by Figment; 2014-05-19 at 06:56 AM.
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