A complete overhaul of redeploy is so needed.
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I'll be honest I didn't notice this until it was pointed out by Wrel in a video.. but the current redeploy system really is simply awful. For those who don't know why, basically the ability to move 100s of people to a bad in seconds basically removes all tactics and makes large scale fights nothing but numbers management, the closest thing to skill is getting people to listen.
Lets have an example, 1 faction is zerging the east side of a cont, so the smaller faction decides to take some land further away from it to avoid the zerg or split it up. Now in a game with proper tactics this would work as the zerg would need to get transport across wasting time maybe losing a base before they could reach it and then weakening their other attack. What happens in planetside? a quick redeploy wipe them out then deploy back to the other base, all can be done in about a minute or less (thats going to base and getting back).
Thats just ridiculous, its not tactical play, its just managing numbers, as I said the only thing which ends up mattering is if people listen, if they do you can move 100s of people in seconds with no penalty. Not only does this make it a untactical mess but it massively supports zergs as they can zerg in 1 mass then redeploy in seconds to zerg anywhere you try to fight back.
A good option that was suggested was a resource required for redeploying so you can't just spam it whenever you like and need to think about it, though it would be great to see what other ideas people think up. The main problem is redeploying is great because it helps you get into a fight quickly and nobody wants to run for 20 minutes between fights, but the current system is far to extreme on its leniency for deploying, there needs to be some sort of limit put on.
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