What could get me into a Tank: Vehicle-only Continent! - PlanetSide Universe
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Old 2014-09-04, 03:59 AM   [Ignore Me] #1
Mordelicius
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What could get me into a Tank: Vehicle-only Continent!


I dislike vehicle implementation in PS2. They are cheap to acquire, non-modular and easy to destroy. I'd prefer a modular (with states of functionality), expensive and hard to destroy vehicles.

How hard do I dislike PS2 vehicles? The last time I pulled a tank was in November 2012 when VS was zerging with the super OP Mags and I have no other choice but to pull one to help break out of the WG. I probably pulled 4 in total ever, several of which fell into the vehicle pad abyss due to a bug .

Imo, PS2 is best if objectives and capture points are more important than farming. Hence the only vehicles I used are Flash for radar scouting or Sunderers for spawning players into fights. Liberators and ESFs etc, I never flew or used one ever.

This leads me this point. Since vehicle philosophy is not going to change, I have a suggestion that I believe will make vehicles enjoyable for players such as myself and at the same time enhance vehicle gameplay for current ground vehicle and air meta warriors.

Vehicle-only Continent!

Why make another continent with with a slight variation to a theme? We already have four of those! Four of the same type is already a saturation.

Here's a concept of a vehicle-only continent:

Death Zone Continent - If infantry is out of the vehicle (due to toxicity, radiation, extreme heat, air-vacuum make up the lore), will quickly lose health (strong pain field).

Continent is resource heavy - Nanite resource tick is faster (so vehicles acquisition is commensurate to vehicle destruction).

Capture Points - are in an open field and can only be captured by vehicles (ground or air). Vehicles can only be repaired by other vehicles.

Modular Bubble base - Players spawn in small self-contained bubble base with built-in AV and AA turrets and 4 vehicle pads on 4 sides within the hex. Inside this bubble, players can survive.Thinks of it as a square inside a sphere. The turrets are their to prevent camping.

No infantry fights -The Devs do not have to worry about newbs being farmed.

Vehicle Playground - Current tank and air fighters get their own playground.

Equalized and Newbie/Casual Friendly - Players who like objectives first and newbies will be enjoined to fight (since the playing field is equalized).

Continent is easier to make - and faster to roll out. It took at least a year and half to produce Hossin. All this continent require is sculpting terrain and Bubble bases where players spawn in and get their vehicles from.

Do we need buildings? Not necessarily. If it's uninhabitable and/or abandoned due to a new unhospitable environment caused by nature or a disaster, very few buildings is needed just for aesthetic or cover. And no special attention is needed to protect infantry. There is not even a need for a No-Deploy-Zone (not that is needed anywhere anyway ).

Special alert types- that synergizes with vehicle gameplay such as carrying objectives.

Example: An alien ship exploded in the atmosphere. Find and Recover the salvage littering the map and transport back to the Warpgate. If the ground vehicle carrying the cargo blows up, the artifact gets dropped to the ground. Imagine the mayhem fighting over these artifacts for an alert!

Transition Continent - especially when PS2 someday aim to be seamless with bodies of water.

New Vehicles - I hear PS2 will roll out empire-specific buggies, a new NS MB tank and other primary tank abilities. What could be a perfect place to use these new vehicles and abilities but a new vehicle-friendly continent! And the Devs will presumably want these vehicles driven and kitted out with Marketplace accessories and cosmetics. What other ways are there to encourage vehicle use without ruining infantry fights?

Some Possible Issues:
- Rumble Seat vulnerability. Solution: bubble the rumble seat
- Max allowed to walk since they are in a self-contained suit, but not repairable due to lack of infantry.
- Where will it eventually fit in a future intercontinental lattice.
- XP gain between vehicle vs vehicle destruction may be adjusted so it doesn't eclipse the other continent and encourage vehicle farming.
- Too many vehicles could degrade performance.

I believe coming off from 'infantry-friendy' Hossin, they can change the new continent a bit. We don't need 5 similar continents.
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