I don't think excessive deaths should be punished. Dying a lot can sometimes be an indication you are taking a few for the team - spearheading a charge down the stairs, or whatever - in a way that allows your team to be successful.
In other team games I've played, it's often drilled into the players that watching stats is the worst thing you can do. It tends to indicate folks who are more worried about their kill to death ratio than about how their team is doing. I think having such a system in game would be detrimental to team play.
If the endless spawn thing is a problem, they might need to adjust spawn times - or at least how quickly one AMS or tube can spawn. You don't want to make players wait too long by lengthening their spawn times, but perhaps limiting the spawns per location..?
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