Originally posted by Hamma
They are not nerfing it, they are making it the way it was originally intended to be. It was bugged.
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Yea, I'm not arguin' that. I'm sure that's what was intended, but I think the way it is now is just wrong.
To be complete, I'll throw in what a friend of mine said. He thinks that because of the timer, hackers will be more useful because they'll be needed more. He says that when he walks up to an enemy base terminal and it's already hacked he feels cheated. I guess this would be the case for large-scale battles where there are several hackers running around the base.
So with all that being said, I'd like for one of two things to change. Either make it so hacking the CC disables hacker timers, or increase the hacker timers so that small base assaults don't require hackers to run around like headless chickens.