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Old 2003-05-12, 09:57 PM   [Ignore Me] #1
Navaron
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Ugg New gameplay changes in patch-


Patches

Monday, May 12th

1) Made Proximity map changes to make icons more visible:
- radar blips pulse slightly
- altered the red color to make enemies visible in TR facilities
- gave the buildings 50% opacity on the prox map to make it easier to see the blips

2) Advanced Targeting Implant is functional again.

3) The "anti-aircraft" MAX units got some adjustments:
- NC Sparrow MAX had its refire rate and damage per shot slightly reduced...however its ammo clip size is now 12 instead of four so it's capable of delivering much more damage over time before reloading.
- The VS Starfire MAX had its clip size increased from 6 to 8.
- The TR Burster MAX is unchanged.

4) Further reduced the size of every network packet, thus making our netcode more efficient.

5) Building capture experience system has changed. Details below:
a) Squads no longer share base capture experience for either BEP or CEP.
b) Base capture experience is earned by the individual, not the squad and is based on time inside the contested SOI.
c) Every base capture is divided into time "slices" starting 10 minutes before a hack starts and ending when the hack is successful (25-minute time period).
d) You get credit for each time slice in which you are within the SOI of the facility. The more you are in the SOI during the 25-minute window, the more credit you get toward experience. (There are 300 time slices in that amount of time.)
e) Each time slice is worth more or less depending on the NUMBER OF ENEMIES that are in that SOI during that time slice.

So...in a nutshell, the longer you are in an SOI, and the more enemies that are in that SOI while you're there, the more xp you receive if the capture is successful.

If the cap isn't successful, you get no capture xp.

Unique kills are no longer counted for any purpose.

Command experience is still modified by the size of your squad, so the bigger your squad is, the more CEP you will gain for base caps.

NOTE: You do not have to be present at the time of capture to gain experience for a base capture. You will get the award for each "time slice" that you were present for if the base is successfully captured.
----

It'll be interesting to see this in action.
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