The players will determine how good PS will be
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Maybe this is common sense, but I'm realizing this more and more the last couple days - there is a lot of potential in PS, but it just depends on people tapping into it and playing creatively.
This first hit home about two days ago, I was playing NC walking along a road when around the corner here comes four Vanguards in a row all hauling ass .... this may seem like no big deal but in six weeks of playing this was the first organized group of armor I've ever seen. It made me a bit giddy, because I realized how entirely possible it was to have a dedicated mobile armor squad. With a little organization, such a squad could be devastating. It's just that most people aren't playing like this, they're doing the same things, form a ragtag squad, jump from base to base. Most squads I've joined have been slaves to base cap BEP, that's all that matters. And I think that focus is what had me getting burnt out on the game prematurely.
Last night, I didn't worry about base capture BEP. I defended a key tower that wasn't in a base SOI and I didn't care, I just had fun PLAYING, defending that tower and not worrying about experience points. And later there was a great battle at a bridge, the TR kept trying and trying to get across and we destroyed unit after unit on that bridge. It was great!
I just hope more squad leaders decide to play creatively - because when you join a squad you are kind of a slave to that squads objectives. Imagine that mobile armor squad working with an air cavalry squad and a squad of footsoldiers - that kind of organization would dominate, and it would be fun. I'm going to buy the game in the hopes that this kind of potential is recognized and taken advantage of by more and more players as time goes on.
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