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PSU: Is still awaiting approval
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2003-05-14, 08:48 AM | [Ignore Me] #1 | ||
The following changes were made to the way EXP is allocated for base captures:
* A bonus is awarded for being in a squad (this is variable and might be changed either up/down after we watch it for a while) * The entire cumulative *capture* exp for a squad is totalled and divided among the members at the point of capture/recapture. Kill exp is unchanged from last night. This means that you personally do not need to be in the SOI of a base at any point or for any specific time to be awarded xp. Nor do you need to be there, or have any squad member there, when the actual capture takes place. However the underlying computation, short of the bonus value, is still the same as it was last night (time slice based). This means that capturing a base will still be higher reward if there are enemy there, and that running in at the last minute as an entire squad will do you little good. We will monitor this closely as we do every change, to see if it is a positive or negative impact, and after we gather some data adjust accordingly. Keep in mind that the raw capture value of bases, and the value of kills, are just data elements we change at any time, so those might be fiddled with as well. -Twist At its heart the goal behind the revised exp systems is to continue to give you the same amount of exp for the capture that you received before but to close some loopholes and issues that became apparent while analyzing data. We're hoping that the new system when final won't require too much of an adjustment to most players' style while closing off the other issues. I also want to drive home the fact that this was not done arbitrarily. We're well aware of the conventional wisdom, "if it ain't broke don't fix it." However, some analysis of gameplay patterns prompted these changes. Rest assured that we won't finalize any sort of exp system until we feel that it keeps people playing and having fun. We don't stop watching data after a system is put to the test, we look at it closer. Victor Wachter
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