I think the devs are looking at exp mathematically not psychologically.
My roommate in college was a grad student in psychology and he did an experiment where people played this simple video game like space invaders, but instead of points they got money for their kills. There were different targets, some were easy but gave less money than the harder targets.
Rationally people could make more money if they went after the smaller money targets because they could kill faster. But people didn't... most people went for the big kills even though they would make less money in the long run.
Rationally the current exp system isn't that bad... by getting more people in the group you can collectively kill more for smaller amounts and make more exp in the long run than going solo and getting big numbers with fewer kills. But it feels wrong.
I think they should increase the amount of exp it takes to level while turning the system back to shared exp. People like to see the bigger numbers... even though it doesn't mean they are leveling quicker.
Many of the devs are mathematicians... not psychologist... maybe they should hire a few more people who know how people really think.
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