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2003-06-01, 06:45 PM | [Ignore Me] #16 | ||
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Thats cool. Im glad you two enjoy the game as it is right now. I, however, feel the game is uninspired and lacking greatly from its potential. Im returning both copies of the game until both of the following happens:
1. The game is more stable than it currently is (read as: not hardlocking a large percentage of peoples' PCs every 2-12 minutes) 2. The game has content added that gives the combat a purpose other than "Hey guys, you wunna cap that base?" "Yeah, i guess so.. 5000th times the charm right?" How would number two be accomplished? Well.. my opinion is only one of many on how it should be done, but ill be happy to list it. 1. Do away with exp system. Everyone is BR20. Period. 2. Give squad leaders and commanders better tools to lead their forces. Ability to see equipment of each player and an easy way to assign people within a squad into sub groups with their own squadleaders and objectives. 3. Ability for outfits. to control a base. By control i mean CONTROL. Logos. Restricted acess through lockable doors. Placement of permanent (at least until destroyed) turrets and stations. Perhaps even allow manipulation of the structure based on time held like adding a bunker or a small wall. All of this would give bases a personal feel. Outfits would gladly hold a base if they felt it "belonged" to them. 4. Ability to completely destroy another side. This one is big. Getting into the sactuary is a step in the right direction. Now we need the ability to stop the enemy from spawning in their sanctuary. This should be a HUGE undertaking requiring days to complete.. and only then if everything goes correctly. Once completed the enemy side is completely wiped out. 4a. Doing this would require more servers. Once a side gets wiped out they move to a different server to play. Since there is no experience it wont be too much of a set back. Outfits could even remain in place and transfer to another server. 5. The ability to WIN THE DAMN WAR. Using the ability to destroy a side it is possible to win the war on a server. Once a side wins the server would be completely under the control for a period of, say, 24 hours in which everyone would have time to party and congratulate each other. Once the 24 hours is up the server resets and everyone is back in fighting the war from the beginning. ^^^ Now THATS combat on a massively multiplayer scale. THATS what i had invisioned for PlanetSide and THATS what this game has the potential to be like. Finally, THATS what will be the downfall of PlanetSide when developers decide to stop being lazy and actually make a revolutionary MMFPS (which, as i recall, is what SOE claimed to be making). |
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