VS is not underpowered. Just powered by skill. - PlanetSide Universe
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Old 2003-06-08, 06:19 AM   [Ignore Me] #1
Agent White
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VS is not underpowered. Just powered by skill.


Beamer: sucks, can't get around that, but pistols are only really used by infs, and the AMP is the best one anyways. Uses same ammo as other Vanu weapons, which can come in handy if you can switch weaps in time.

Pulsar: 4x zoom, fairly accurate when fired in bursts. Uses same ammo as Lasher, allowing heavy exos to use lasher close range and pulsar long range. Few do. But it works well. Skill required to switch weapons.

Lancer: Blessed be he that carries the lancer. I carry two at a time. It snipes snipers. It slays maxes. It drops reavers. It destroys vehicles. It one shots infiltrators. Sucks close range outdoors, but not bad indoors if you have the skills. Some say jackhammer is the best weapon in the game but it lacks the versatility of the Lancer. A jackhammer will not own a Max, or an AMS, or a lightning, or a reaver, or a sniper. Lancer is the best weapon in the game. There's just something nice about killing a sniper from base to tower range, then taking out his buddy the max who can't even see you yet on 2x zoom. With two lancers on my back I don't even need to reload to do that. I also use a lancer/pulsar combo inside bases, but I've become so accurate with the lancer I hardly need the pulsar.


Lasher: Close quarters CC defense against zerg rushes it does well. Since it shares ammo with the pulsar it gives you a more versatile combination of heavy exo.


AI Max: Don't use "armor piercing mode". It doesn't do more damage in the long run. Takes 3 clips to take out enemy max. Clip one face to face. Clip two from above with jumpjets. Clip 3 from behind. Many maxes lose track of you once you jump. If you get behind them, you can stay behind them easily. Takes skill though. Not just anchoring and holding down trigger.


AA Max: Arguably best AA max in the game. You can jump on the roof of many bases where you cannot be reached by any ground units at all. The only thing that can take you out is what you're designed to destroy. If a reaver does unload a bunch of rockets at you, continue firing at him and hit the jumpjets. All the rockets will miss + one easy kill. Also: you can chill on the roof and drop reavers as they leave vehicle pad on an enemy controlled base and there is NOTHING THEY CAN DO.

AV Max: Good for base defense, stops enemy maxes indoors FAST. Outdoors, I prefer to run up to a vehicle, shoot at close range. NEVER attack from long range. Most tank drivers will try to run you over as their cannon either cant hit you or will blow them up in the process. Keep firing, hit jumpjets. Today I jumpjetted on top of a Vanguard's turret and just started unloading. Hilarity.


Playing the Vanu isn't about holding down the trigger and running at the CC over and over again. It's about knowing your target's weakness and knowing your strength. It's about picking the right weapon for the right occasion, and not firing as soon as you see the red crosshair. It's about skill.

I didn't get to BR15 by getting owned. See you on Markov.
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