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Old 2003-06-13, 12:22 PM   [Ignore Me] #33
Madcow
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The only problem with the chaingun stats is the assumption that 10 out of 10 shots will hit. I've never bothered to spend the certs needed (as I'd originally planned to) for the Mini Chaingun because in VR training with stationary targets it was taking ~18 rounds to take out infantry (due to the shots missing). Obviously you could choose to decrease the CoF and not just pound out ammo but in this case it would have actually taken more time to do that. Using AP rounds on infantry only increased you to ~22 rounds so I'm not sure why you'd carry anything but AP with the Chaingun. Even a close MAX target in VR would take over a clip (100 shots) of AP rounds to take out if you just let the Chaingun fire without releasing the button and I decided that by shooting in bursts it was still an unacceptable period of time to take a MAX down. You have to be so close for the Chaingun to be able to do anything, but if you're that close to a MAX you're most likely not walking out of that room if they're smart enough to keep you in front of them.
That CoF needs a tweak pretty badly, I don't want to spend the certs and then go on Jackhammer searches to find a weapon worth the 4 points.
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