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2003-07-05, 02:03 AM | [Ignore Me] #1 | ||
Contributor Major
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A few things I'd like to see implemented in order to give defenders a little more help. Right now an inferior numbered and equiped squad can take a base with a little strategy and tactics. This is not how it should be. Here are some things I whould like to see implemented to give defenders a bit more of a home court advantage.
1. Hacked bases should now have all facilities useable by the owning empire. For me it just seems ludicrus that the defenders in addition to having enemies in their home and fithing to survive must now do it with inferior armor tech. I do fine with the weapons stock in my locker, it's running around in standard that pisses me off. 2. The back door. I've heard about the changes they plan on making to the back door about it only being able to be hacked internaly. This is good except how often have we all waited by a door somewhere, either waiting for an enemy to run by so we can dask in, or blocking the doorway and forcefeeding them some buckshot/MAX ammo as soon as the door opens. Personaly i pull this gag with a boomer and audio amp all the time. The changes i'd make to this setup are twofold. A) Place a forcefield ala tribes that only allows passage to the owning impire, unless i'ts hacked from withing or taken down with a copious amount of antiarmor fire. B) Place a wall mounted turrent right above the door alcove, preferably controllable from some point inside the base. 3. Make turrents remotecontrollable, either from the CC or some other area within the base. Near where the lockers and the medterminal are in many bases comes to mind, or perhaps the room with the implant terminal in biolabs. THe point is the defenders should be able to operate the bases defensive hardware without exposing themselves to enemy fire. 4. Install somehting at the gates that restricts vehicle movement, perhaps jersey barriers that spring up when an enemy vehicle approaches but retracts for friendly vehicles driving out. These whouldnt completely block off the gates but whould make the base courtyards harder to drive into. 5. Doors, make all doors act like a motion sensor giving off an alamr if the enemy crosses the threshold simply because the door is blocked open from the inside or by a body. Crouching infiltrators can avoid this alarm as well as anyone who has actualy hacked the IFF. 6. Turrents in the spawn room. Even if these were somethign simple like a spitfire equivalent in each corner, something needs to be done to make spawn camping just a little bit tougher to pull off. Thoughts?
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The courageous man needs needs no weapons. The practical man wants them all. The ambitious man has plans for the practical one. Doppler/Galgimp-J/Hardcased Lord give me strength of arm, will, mind, and the accuracy of shooting to preserve them all. |
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