IMO they made the Lasher "n00b" freindly. Just like they wanted to. I read an interview recently stating that this is the what the game industry is driving for. Pleasing the casual gamer. Hardcore gamers are never gonna be happy when the puppet masters posess this mentality. Because when you make anything geared for the "casual gamer" n00bs little to no skill is required.
While the lasher is now an effective weapon. I would have rather it still taken skill to use. I heard from some sources that they wanted to make indoor fighting more fun and interesting. I think they accomplished that. I used the MCG prepatch and i never had any issues with it. I could scavenge one and kick ass with it just fine. But it's how it's used that is key. After my own expeience with the MCG prepatch i would say that if i wanted to n00bify the MCG i would do exaclty as they have done. IMO HA is now balanced.
Where would one find a "mobility" bonus in a HA weapon? Well lets see here. The factor that would have to be considered would be. ROF = MCG, Damage = JH, and projectile speed = Lasher? If VS were to get a "true" mobility bonus IMO it would and should be in projectile speed. But thats not the case where VS weapons are concerned. Gimped right from the start with the slowest projectile.
Since a faster projectile with lower ROF and/or a better COF would take skills. They went the other way with it and made it somewhat of a spamming weapon. But i'll live with it cuz the other empires got to live with their lame shortcomings aswell. ATM my favorite weapon combo for reinforced armor the lasher/JH in closer situations one picks up where the other leaves off. At least to me it does. I'm not some JH guru so i'm sure this is arguable.
I certed Thresher a couple days ago to check out what was wrong with it and also after the patch if i still didn't like it i could unlearn it right away. After using the new model i decided i'm gonna keep it. Since i've caught big air off soft targets. The gun could use a bigger clip. But eh... i don't have to gun.
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