Hmmm guess the Dev's really hate the idea of defense
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The defending Empire cannot retrieve a dropped Module that is still active. Instead, they must guard its location until the Module�s lifespan runs out. The effective defense pursuing a moving Module will want to identify and set up forces at any chokepoints that may exist or organize ambushes on the Module carrier. The effective offense will set up a convoy to escort the Module carrier to their destination and send out advance forces to deal with roadblocks set up by the defenders.
Ok so now lets take the cap point ouf of a fortified structure with a backdoor. And if IF the defenders manage to kill the flag hauler they have to defend it ON OPEN GROUND until it despawns.
Seriously the dev's must hate the concept of people defending a base, they must enjoy continent turnovers every two minuetes, maybe because they think this promotes "dynamic content" or saves them having to worry about anyone ever getting in the position where they could conceivably sanc strike.
Before I was skeptical now Im just intesely cynical because already it's hard enough to defend/rehack bases, and the only reward given is for crappy defense (having to rehack) this just makes it worse.
Wonderfull dev's wonderfull, how about you drop this stupid idea and go back to work on the loadstar.
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The courageous man needs needs no weapons. The practical man wants them all. The ambitious man has plans for the practical one.
Doppler/Galgimp-J/Hardcased
Lord give me strength of arm, will, mind, and the accuracy of shooting to preserve them all.
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