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Old 2003-07-23, 10:39 AM   [Ignore Me] #22
PrivateMonkey
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Everyone can whine their asses off, but this idea isn't all that bad. It is simple, something that 99.9% of other ideas that try to bring action outside aren't.

However, there is one basic flaw here, and I'm almost thinking Spork got the system wrong from the devs. You see, once the attackers reach the core of a base, usually the defenders have all but disappeared. By the time they hack the base, there aren't any defenders around. More importantly, the attackers have probably already taken all the surrounding towers. So what exactly is going to be the challenge in taking the LLU back to your own base? That is to say, why would the enemy be behind your own lines? If you have already reached any enemy base, you have probably taken all the towers on the way. So why would the enemy be there to ambush you? Something in the gameplay logic there is wrong. Why on earth would the enemy set up ambushes near your base? How would they even get troops there? This doesn't make sense.

What does make sense here is having there be some unit or something that you have to take between the bases. This is a good idea, and one that I believe will take the action outside. So here is how it should work:

Instead of having the LLU show up once you hack a base, have the LLU be at your own base on the front lines. In other words, each base you control has an LLU that only your own team can control. Here is what you have to do. You have to take your own LLU to the enemy base. Once you bring it to the enemy CC, you control that base. The same rules apply to the LLU as spork mentioned. However, to dissuade the griefers, there need to be some restrictions. There are two ways about this. Either have it so that anyone can spawn an LLU, or have it so that the LLU must be in a certain proximity of an enemy base to not despawn. I think the battles would be more exciting with only one LLU, but there needs to be a good way to ensure there isn't griefing (taking the LLU to random places).
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