Scrap this idea involving carting a LULU around. That's what I'm calling the damn thing from now on, a LULU.
It sucks, it will not work, it has turned 50% of the community against you. I will not renew my subscription if what has currently been thought out is still implemented.
I'll buy WoW instead, not "Smeer the Queer on an Epic Scale! Now with Lag Expansion Pack and Stuff Put IN That Makes No Sense!"
Here's my idea.
Staying in a friendly base for 5 minutes starts a "Defense Incentive".
A timer is started, giving you more XP for the number of enemies in the friendly base Sphere of Defence. This would be a larger SOI around the base. MAXes/Tanks/Reavers are worth more than one foot soldier. The longer they stay in the SOD, the more XP pools.
Kills are added to this XP pool. Also, the player recievers x2 the normal XP for that kill right away. Wow. Defending looks nice now, just hopping on a turret and blasting away at 3-4 guys woud get your squad 600-800 XP.
Ex:There's a platoon assaulting your base. The combined total value of all their soldiers and vehicles in your SOD ends up to be only 1000. But, each member in the platoon dies 1.5 times each. Some guys die once, some three times, etc..
45 kills. With an average of 100 xp a kill, that's 4500 Xp. Too much though, so let's only take a third of it. 2500, not bad.
This would be awarded when a defender left the SOI. But leaving would start the 5 min timer again.
Even if the base was hacked, if you defended it for 20 mins and ended up having to leave the SOI you'd still get the Force Value and Kill Value XP.
Thoughts? OMG THAT's COMPLICATED! Flames? Suggestions?
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