The Sniper Debate - Once and for All!!! - PlanetSide Universe
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View Poll Results: How powerful should the Sniper Rifle be?
It shouldn't exist. 2 2.38%
No one-hit kills. 10 11.90%
One-hits to head on lighter armours. 56 66.67%
One-hits anywhere on lighter armours. 13 15.48%
One-hits on MAXes. 3 3.57%
Voters: 84. You may not vote on this poll

 
 
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Old 2002-12-27, 03:53 PM   [Ignore Me] #11
NapalmEnima
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Originally posted by Dio
2-Dunno if you planned it or not but i would hope for sway in the first seconds of aiming. This means you can't run, shoot, run, shoot, you have to stop, kneel (less sway if crouched) aim, wait a bit then fire, then either you get up and run or you stay crouched, aim again and fire. Between shots it should take a good 3-5secs before sway goes down enough to aim good.
I don't the the 3-5 seconds will be an issue. Remeber, you have to reload after each shot... so you'll have to pull away from the zoomed out view for a moment to slap in a new round.

RTCA implemented a system like this, where your sway gradually decreased down to nothing. I actually would have liked it to level off before it hit zero, but that's just me. With a cone of fire rather than a pixel-perfect system, swaying is not really needed. You just tighten up the cone as you hold still over time, and end up with a similar effect.
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