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2003-08-16, 05:24 PM | [Ignore Me] #1 | ||
Sergeant
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Ok here goes nothing. I don't care what replies i get, because i just want the PS world to know that this is the way it is.
The Cycler: Overpowered indoor weapon Change needed: Perhaps weaker types of bullets specifically for the cycler. Some way to degrade its indoor performance. The Striker: Unbleievably better than the Pheonix and the Lancer against Air, vehicles, and MAX units. Instantaneous travel time is othing compared to homing capabilities. Neither is slightly maneuverable missles controlled by the shooter. Change needed: A total nerf. Change the striker from a homing missle to a fast firing ballistic AV weapon with lots of Ammo and a lightning fast RoF. Needs smaller ammo for inventory space. The Pulsar: Not precise enough. A weapon far inferior to the Cycler. Change needed: A large buff in it's versatility, but not so big as that it is capable of being an AV weapon with 1 person usign it. Make it capable of doing some significant AV dmg when 3-4 people use it together. Also needs a recoil buff, along with a slight dmg nerf. The Vanu dont need dmg buffs SOE, that aint what we're about. The Lancer: Too strong against infantry. Not precise enough, but only in some ways. Change needed: A new system that controls the lancer: A field around the target that creates only slight homing capabilities, so that if a shooter is a few meters off of the target, the lancer will compensate by dealing slightly less dmg, but will ultimately have a greater chance of hitting the target using that field of homing possibility. Marauder: RoF on the ground pounder needs to be raised a little. Enforcer: Dmg buff on the Rocket launcher, slight armor buff. Thresher:Strafing speed needs an increase. Repeater: Could be transformed into a miniature uzi. Beamermg buff Mag-Scatter:needs secondary mode with slight ranged capability and a tighter shot. Gauss: Needs stronger shots, but not so strong that i too can be used as an indoor weapon.
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