New way I�ve found to deal with the perpetual griefer: - PlanetSide Universe
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Old 2003-08-27, 02:41 PM   [Ignore Me] #1
TheRagingGerbil
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New way I�ve found to deal with the perpetual griefer:


We�ve all known that guy, the asshat who continuously TK�s, deconstructs unlocked friendly vehicles, or endlessly tosses jammers into the crowd. We�ve all unloaded round after round into them as they spawn, respawn, then ultimately recall or log-out. We�ve all done the infamous, �Need a ride?� luring said asshat into our galaxy only to drop him in the nearest lake or ocean. The problem with all these is the guy always returns. He shoots you in the back, tosses another jammer, or waits until you die so he can deconstruct your ams, and ultimately, you�re the one who ends up racking up the grief points. I�ll share a tactic we came up with the other night.

My squad and I were on Hossin. We had just eradicated the Vanu infestation from one of the Southwestern bases. There were these two guys, we�ll call them SFB1 (shit-for-brains) and SFB2, standing on a sky bridge tossing grenades and jammers onto the friendlies below. People would kill them, but they would spawn and immediately return to tossing grenades. After a bit, my Gal pilot arrived to pick-up the ant so we could charge the base. As we were loading, SFB1 and SFB2 got into two of the gunner spots and started shooting at everything and voice spamming. My pilot immediately started out to sea when one of my squadies had a brilliant idea.

We proceeded to the warpgate to fill the ant. All the while these idiots had managed to expend all of the ammo in the galaxy. As we came into the bubble, the ant and the rest of the squad bailed, leaving the pilot and SFB1 and 2 on board. My pilot circled to the highest point in the warpgate, then moved into the warp-beam. Now, we all know that you only warp if you enter in the lower 1/3 or so of the beam. My pilot hovered there for a second, ensuring he was perfectly centered, then locked the vehicle. SFB1 and SFB2 were immediately dropped and began to fall down the warp-beam. They disappeared before they even hit the ground.

Hossin was pop-locked and SFB1 and SFB2 were not seen for the rest of the night. It was beautiful. We didn�t get any grief, we weren�t forced to TK them over and over again, we weren�t forced to deviate from our plans, and we successfully kicked two asshats off the continent.
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